SuperSexySoftware is not just a company that work with art and design to makes games: it is a state of mind. We use our own interdisciplinary approach to execute projects with profesionalism, efficiency and, most importantly, style. Whatever the target audience and the game genre are, SuperSexySoftware has got you covered with all the necessary research before beginning the project. From making a whole city run more efficiently, to changing the way an individual sees the world, SuperSexySoftware can take your concept and help make it a reality. Here at SuperSexySoftware we dare to think big. We dare to be SuperSexy.


Our expertise goes beyond IT and graphic design, and we approach our projects from every angle, borrowing from such diverse fields as statistics, psychology and even philosophy.


We specialize in innovative approaches to problems centered around the idea of Games. Our goal is nothing less than a revolution in the way society thinks about them.


We believe that games are not only the best form of entertainment out there, but that they can also change the world. The way we see it, games can do just about everything.


Apart from making games, we also like write about them. We research the development of the gaming world and use our experience in the field to analayze the trends in gaming. Out goal is to expand the humanistic side of the phenomenon that the games are.

Our Team

Our team is made up of passionate people who dedicate everyday to perfecting their craft and being leaders in their desing feild.

  • Marta Szymańska

    Founder, Game Director
  • Arkadiusz Burczyk

    Lead Environmental Artist, Programmer
  • Katarzyna Kozłowska

    Artist, Designer, Marketing
  • DORR Timothée

    Sound and Music Designer


Our main area of expertise is design in video games. We have worked in cooperation with both local and foreign companies. When dealing with our partners, we make it our priority to be in constant communication, as well as provide constant updated as to the progression of the project.


We design and develop games in their entirety, but also work on individual elements of projects such as concept art, graphics, 3D modeling, programming, music, animation, special effects.


We design and develop mobile applications for iOS and Android. We also create augmented reality projects such as interactive presentations and room visualizations.


We put emphasis on design, whether it’s graphic design, web design, responsive design or print. We help the client in choosing the right style and direction for his project and take into consideration the newest trends in the industry.


We create the documentation that is necessary for every project and also write from scratch scrips and technical descriptions. We systematically report our progress and make it available to the partners through phabricator.


The Shattering is a work of passion coming from a small group of 5 close friends. Super Sexy Software started in spirit in 2013, when the first echoes of The Shattering started to take form. The project was created in the mind of Marta Szymanska, who was studying the contrast of white and black in horror and culture. The core theme draws on the premise that horrors and fear can be achieved through embracing white and the absence of information, rather than darkness and the obvious, though unseen, enemy.

Over various iterations, the game took shape and the decision was made to work on it in every spare moment that could be found. With members of the team residing in Poland, France and Switzerland, they grew in experience and efficiency as the true spirit of the studio was born. As the game progressed, the developers and Deck13 met at a networking event and the synergy between the companies resonated immediately. A publisher was found, and all the ingredients to finish The Shattering were ready.

The Shattering is a first-person, story-driven, psychological thriller. It’s defining features are the dynamic environments, beautiful aesthetic and intriguing story. There are no failure conditions in The Shattering, nor complicated puzzles. The gameplay is meant to submerge you in the mind of John, as you take each step forward into the twisted mystery of what happened. A serene and emotionally charged soundtrack breath life into every moment, while the visuals delight at every corner.

The Shattering places you in the mind of John Evans, where you struggle to piece together the fragments of your past and present. Not remembering is one thing, but what happens when your mind leads you down the twisting path of fake memories in order to shelter you from the truth?

Contact Us

Please contact us with any questions and request. We will answer you the best of our abilities.

We are currently located in Gdynia (PL), we also work with people from all over the world.

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